The homefront license is not what I saw, despite the fact that it was some possibility. The first game did not make much of an impact in terms of sales or critical reception, and thus it was unlikely that the name would ever be re-plastered on a videogame box. And yet after five years of development we do Homefront: Revolution, which ultimately doesn’t really do much with the first game. In fact, it would certainly be far better without homefront branding, but this is pure conjecture. So what does this bring to the FPS table?
The premise is that North Korea has become a giant in the electronics industry, thanks to Apex, a company that has essentially become the Apple of this fictional world. After making its money from phones and other smart devices, Apex ventures into military production, pumping weapons, vehicles, and other toys that America cannot get enough of, all it can buy on its hands. Can keep Unexpectedly, it turns out to be a stupid idea as the US finally starts to suffer from major economic issues, at which point North Korea has created a secret backreader in all its technology that makes the US military practically useless. . The North Korean KPA (Korean Public Army) attacked the US under incredibly thin excuses for trying to invade, even before handing over some aid packages, quickly dismissing that idea and tyrannical jerks Before being created. It is interesting to visit the campus if the campus is a bit interesting. Surely the US will not remove its entire army from a single supplier who has no reason to try? And why is the rest of the world happy to attack North Korea.
As the player, you’ll take control of Ethan Brady, a completely silent lead character who is saved by the legendary hero of the resistance. Sadly the hero is captured while you join the resistance with the goal of finding him, as the trio of Dana, Parrish and the Doctor say he has the charisma and the people needed to awaken the revolution. Support. Rigid animations and dull-looking faces serve as impressive voices with no favor. Kranti has teamed up with a raucous cast of actors who provide iffy dialogue with skill. Quite frankly they are much better than the script they have been given which is completely ineffective and standard stuff. Little effort has been made to portray revolutionaries as freedom-fighting champions, where possible, to avoid bloodshed, which is refreshingly honest. Businesses and revolutions throughout history have generally brought out the worst of both sides, and the homefront does the same. One of the main trio tries to argue against the loss of human life on both sides of the character’s conflict, but the other two are on a warp and raging hatred from the Korean forces occupying their city, which is completely understandable Comes. They are not above torturing and concealing weapons within clinics to achieve victory, and refer to their enemies as Hell.
Despite Burr not hiding from the inherent violence that comes with the revolutions, the authors do little with their own grounds. There has been no attempt to locate the depths in which people are willing to go to gain independence, or to eliminate resistance, so that they become nothing more than a multitude of faceless grunts. There is no character development of the leading trio throughout the campaign, the rest being one-dimensional. The only defining traits in each of them are; The doctor wants to kill less; Dana wants more murder, and Pallish is a patriot who is willing to do anything. Those people are not outside these things. He has no clear personality, except that Dana is a violent person who would probably have been wounded in prison if the bad guys had not attacked. Said that the Korean Army is nothing more than people wearing a suit of body armor and therefore can actually be of absolutely nationality. They may be just generic hooligans from the country of the Thabpadplotdotorklordcamframe.
At one point you get a text message from the doctor stating that you should remember that the Korean military are human under those helmets, people who are just following orders. It is laughable though, as all games present them as a walking suit of armor. You never come to hear them speak, or perhaps learn what the ground troops regularly feel about it all. Do they regret that their partners are inciting violence? Do they believe that what they are doing is a good thing? The allies are also part of the narrative, but nothing is really done to them like the Koreans and revolutionaries. When you manage to free the Allied region from Korean control, you will find that people are beating up people living outside the ally, but never stops to deal with the plot once.